Father and Son developing a Metroidvania Adventure Game

Father and Son developing a Metroidvania Adventure Game

SELINI puts the players in a ruined and dystopian world and lets them discover its lore by themselves, simply by observing. Since there is no text or speech in the entire game, the whole story is told by the environments, gameplay, colours, body language etc. What is certain, is that the game wants to provoke the player about environmental, social and ethical beliefs.

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17. Oktober 2022, von Thore Varga