Father and Son developing a Metroidvania Adventure Game

SELINI puts the players in a ruined and dystopian world and lets them discover its lore by themselves, simply by observing. Since there is no text or speech in the entire game, the whole story is told by the environments, gameplay, colours, body language etc. What is certain, is that the game wants to provoke the player about environmental, social and ethical beliefs.

General
Blending the contrasting styles of games like Inside and Hollow Knight, SELINI becomes a 2.5D metroidvania adventure game focused on exploring a dystopian world that will test you with tough enemies. Explore by paying attention to body language, symbols, colours and sounds.

Mechanics
SELINI offers a natural flow to the players since text, speech are absent and there is no unnecessary UI and no cutscenes that will interrupt their experience. The game invites the player to lead the way by paying attention to body language, symbols, colours and sounds. It also includes a crispy combat system which consists of engaging and responsive controls that will give them the freedom to dive stubbornly into deep conflict. The game is being developed with Unity.

The Team

Cymban Games the team behind SELINI consists of a father and a son. The story starts back in 2016 when they were playing a mobile game the son asked the father a very simple question: why do we have to play these games on your phone? Why don’t we make our own game? It seems like a simple question but it completely changed their lives. This question got them involved in an endless adventure of unimaginable dreams and sleepless nights. Lastly, this message could not have gone very far without a marketing team. Alexander Gorbenko and Theofanis Gavriilidis accompany Cymban Games on this journey in the digital world and helps them with the promotion and establishment of the game.

Follow SELINI on Kickstarter

17. Oktober 2022, von Thore Varga