Seismic Squirrel today released the sixth behind-the-scenes developer diary for Aether & Iron, offering players a closer look at how the team approached narrative design throughout development. Titled "Creating Player Choice", the episode features Narrative Director Tyler Whitney as he reflects on the evolving process of writing a branching RPG story.
Seismic Squirrel today released the third behind-the-scenes developer diary for Aether & Iron, offering players an in-depth look at how the team brought high-speed car chases into a thoughtful, turn-based framework. Titled “How We Made High-Speed Car Chases Work in Turn-Based Combat”, the video features Tyler Whitney, Narrative Lead at Seismic Squirrel, as he dives into the development process behind the game’s tactical turn-based car combat system and the design philosophy that shaped it.
Seismic Squirrel has released the second behind-the-scenes developer diary for Aether & Iron, spotlighting the game’s original orchestral score. Titled How We Scored Aether & Iron with a Real Orchestra, the video features two-time Grammy winner Christopher Tin and Grammy nominee Alex Williamson discussing the creative process behind the game’s musical identity.
Seismic Squirrel today released the first behind-the-scenes developer diary for Aether & Iron, offering players an inside look at the origins of its alt-history decopunk world. Titled “What If Humanity Mastered the Skies First?”, the video features Tyler Whitney, Narrative Lead at Seismic Squirrel, as he shares how the team discovered the central concept behind the studio’s upcoming narrative-driven RPG.
Seismic Squirrel gab heute bekannt, dass das storybasierte Rollenspiel Aether & Iron, in dem die Entscheidungen der Spieler und die Charakterentwicklung im Mittelpunkt stehen, am 31. März 2026 auf Steam für PC erscheinen wird.
Seismic Squirrel freut sich bekannt geben zu können, dass die Demo für Aether & Iron, die ursprünglich während des Steam Next Fests auf Englisch veröffentlicht wurde, jetzt in sieben neuen Sprachen auf Steam verfügbar ist: Spanisch (Spanien und Lateinamerika), Französisch, Deutsch, Polnisch, Russisch, brasilianisches Portugiesisch und vereinfachtes Chinesisch.
With the new Next Fest demo for Aether & Iron now available, Seismic Squirrel are marking the occasion with a new video unveiling the Grammy award winning and nominated team behind the game’s music. Seismic Squirrel is delighted to reveal that two-time Grammy winning Christopher Tin and Grammy nominee Alex Williamson, best known for their work on the Civilization series, are creating the game’s atmospheric music. The duo has also worked on the PGA Tour 2K series, Old World and more.
Seismic Squirrel have today released a new trailer showcasing the atmospheric world awaiting players in their upcoming narrative-driven RPG, Aether & Iron, coming to PC in 2026. Take on the role of Gia, a smuggler in an alternate 1930s New York that has been transformed into a vertical city after the discovery of “aether”, a key component to the newfound anti-gravitational technology. Build your crew, upgrade your skills, and dive into a compelling mystery with a customized car to help you survive in turn-based vehicle combat battles.