MicroProse announces Steel Bounty
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A Deep First-Person Mecha Simulation Focused on Customization and Mercenary Management
MicroProse is proud to announce Steel Bounty, a new first-person mecha simulation currently in early development. Blending immersive cockpit-based combat with deep customization and mercenary company management, Steel Bounty puts players in command of both the battlefield and the business of war.
In Steel Bounty, players lead a mercenary company operating across a dynamic star system. Every mission outcome and strategic decision influences the wider campaign, shaping the economy, unlocking new opportunities, and altering the balance of power. From managing finances and resources to recruiting and training pilots, success depends as much on leadership as on combat skill.
The game features extensive mech customization, allowing players to design, build, trade, and fine-tune their machines with a wide range of parts and weapons. Battles unfold in fully destructible environments, where the raw power of towering mechs can level cities and reshape the battlefield in real time. All combat is experienced from detailed, interactive first-person cockpits, emphasizing immersion and tactical awareness.
Key Features of Steel Bounty include:
A dynamic, choice-driven campaign that reacts to player decisions
Full mercenary company management, from logistics to pilot development
Deep mech design and customization systems
Destructible environments that reflect the scale of mech warfare
Immersive first-person cockpits with interactive instrumentation
Steel Bounty is in active early development, with more details to be revealed as development progresses.