This Job is a Ducking Nightmare - Project P.I.T.T. Sets August 19 Steam Release Following 10M+ YouTube Views

Remember that pointless task at work that made absolutely no sense? Project P.I.T.T. turns it into a game. Make rubber ducks. Feed a bottomless pit. Stay productive. Solo developer Froke and publisher Pretty Soon are announcing that the game will launch on Steam on August 19.

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Project P.I.T.T. is an incremental physics automation sandbox where you build chaotic production lines, hit corporate targets, chain colossal combos, and feed products into a growing bottomless pit.

Players unlock new tools, stranger products, and automation systems, then build absurd contraptions using magnets, fans, and other workplace-approved equipment. The goal is forcing messy physics into something that works like a hyper-efficient, perfectly optimized production line.

Objects begin to connect in unexpected ways. Your work stops feeling like a regular internship. Where are you? Who’s your employer? Why are you doing all this?

About the Game
Feed rubber ducks to a corporate void. Build physics contraptions. Chain combos for profit as the Maw grows hungrier. .. and larger. Brutalist PSX satire meets first-person sandbox chaos.

Key Features:

  • Build absurd physics-based production lines and feed products to the Maw.

  • Start with rubber ducks, then unlock stranger products, tools, and automation systems.

  • Use magnets, fans, panels, pistons, launchers, and more to optimize production.

  • Chain combos and improve throughput for higher payouts.

  • Watch the Maw grow larger as production escalates.

  • Explore a brutalist PSX-style corporate facility full of concrete, harsh lighting, safety posters, and bad decisions.

23. Juli 2026, von Thore Varga