The unthinkable. .. No More Robots has made a game

Publishing label No More Robots has done the unthinkable -- the most unnatural crime that a video game publisher can do. We've strayed from our lane, and today, we're revealing our first ever internally developed game.

Which begs the question: If the publishers are making games themselves, then who publishes the publishers?

Cruise Control is a cruise liner management game, where players will pack their ships with entertainment, fine dining, amenities and places for their guests to relax. But the guests keep coming, and if you don't fulfil their needs in a timely fashion, they may just throw you overboard!

It's time to SEAS THE DAY:

  • Make it Ship-Shape: Entertain your guests with bingo halls, arcade machines and dancefloors, while others relax at the spa, or lounge on the decking. With cinema goers, gambling addicts, gamers & more, you'll need to make sure your ship is kitted out with the appropriate utilities.

  • Deck Out Your Staff: Hire janitors to keep your ship tidy, and mechanics to fix any broken down facilities. Or just deal with it yourself, by picking up rubbish with a simple click, and fixing rooms up with your mouse. Click click click!

  • Whale of a Time: The busier your cruise ship gets, the more demand there is! Ensure your ship is well equipped before reaching the next port, and prepare for different scenarios. Long queues at the cinema & sick guests is the last thing you need.

  • Don't Harbor Any Regrets: The more guests you serve, the more you can expand future cruises. Unlock and build new facilities to get ahead of the game. Upgrade your existing amenities to make them even more efficient, and grant your passengers luxury passage

  • Get Onboard with Tough Challenges: Once you've got the hang of it, try your hand at the Elite Cruises, and really put your cruising skills to the test. Compete with other players on leaderboards to see how your best cruises stack up against theirs

I know what you're thinking -- SHIP IT! Cruise Control isn't quite ready yet, but we'll be running playtests at the end of 2025, before launching early 2026.

22. Oktober 2025, von Thore Varga