Small Team, Epic Scale: Building Oceanhorn 3

As we keep charting the course for Oceanhorn 3: Legend of the Shadow Sea, we wanted to take a moment to show you what’s happening under the hood. Bringing a cinematic RPG to iPhone, iPad, Mac, and Apple TV is a huge mission, and our partnership with the Unreal Engine team has been a total game-changer for us.

Today, we’re stoked to share a "behind the curtains" feature published by Unreal. This interview and video give you a direct look at our studio’s workflow and how we’re using the latest Unreal Engine 5 tools to bring the Shadow Sea to life.

In the video, we dive into how these tools let our small indie team make a massive impact on the final game:

  • How we prototype new battle systems and RPG mechanics on the fly.

  • Making sure everything looks and runs beautifully across the Apple ecosystem.

  • Leveling up our storytelling and audio for the biggest boss fights we’ve ever built.

Whether you’re a fellow dev curious about our pipeline or a fan stoked to see how Oceanhorn is evolving, this look at our creative process is for you.
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7. Mai 2026, von Thore Varga