Slitherine Announces Update 1.0.10 ‘Everyone Fights!’ for Broken Arrow
June 2025 saw the launch of Broken Arrow, and with thousands of copies sold, this is just the beginning for developer Steel Balalaika Studio and publisher Slitherine, who have both been hard at work perfecting the ‘Everyone Fights!’ Update 1.0.10, available now for Broken Arrow via Steam.
Marco Alessandro Minoli, Director of Publishing at Slitherine, commented on the release of the update: "Broken Arrow is one of Slitherine’s most ambitious projects ever, and we believe it’s essential to carefully listen to the community, understand the needs of the one million players who have embraced and enjoyed the game over the past three months, and find ways to meet their expectations. Not just with minor balancing patches, but with updates like this one that overhaul both the multiplayer rules and entire sections of the game. It’s not an easy task, but Slitherine and Steel Balalaika are fully committed to succeeding in this challenge."
What is coming with Update 1.0.10?
Player feedback continues to be crucial and is meticulously monitored by Steel Balalaika and Slitherine teams. The point of players leaving matches with no consequence is one that is flagged most notably, and will no longer be an issue with this latest game patch.
In the standard matchmaking mode, a system of progressive penalties is in place, meaning that if a player quits a match with no reconnection, a temporary ban will be in place from joining new matches. Each repeated violation will increase the penalty duration, ranging from 2 minutes for the first offence up to 3 hours for systematic leavers.
With this new system, Broken Arrow aims to reduce the number of matches where teams are left at obvious disadvantages, ultimately making the battles a more enjoyable gameplay experience for everyone involved.
This isn’t the only upgrade in 1.0.10, far from it. Alongside deserter penalties, Broken Arrow will also see the implementation of the surrender option mode. When victory is long past the horizon and only defeat remains, players can look to end matches early with this option, allowing them to move on to the next match and put their focus into new battles.
The surrender option also grants players greater control over the flow of a match and the time spent in each foray. This mode will be available in all current game mode inclusions and allows teams to end a battle on their own terms, without the additional penalties. The match is simply recorded as a loss for one side and a victory for the other.
Other 1.0.10 changes:
On top of the aforementioned improvements, Broken Arrow will also receive an abundance of amendments, bug fixes, brand new dynamic battle music, new and improved models for certain units, several new customisation options, and improved controls. Other highlights include:
Balance Improvement
New tools to analyse player habits
Factions’ win rates rebalance
US Specialisations interoperability improvements
New Models
The battle pushes on, and so does Broken Arrow. Future updates will see further performance enhancements based on player feedback, and the developers will continue to iron out issues and improve overall factors of the game.