Peak Rhythm Brings a Neon Night Climb to Meta Quest
Zeitlos Interactive and publisher Impact Inked today announced that Peak Rhythm, a VR rhythm-climbing game, will launch in Early Access for Meta Quest on March 5th, 2026 for $12.99. Set high above a city at night, Peak Rhythm challenges players to climb in sync with seven original tracks. Players grab and twist holds as Timing Rings tighten around the beat, and a rising robot platform turns clean hits into height, speed, and momentum. A full Beatmap Editor will be available at launch, with multiplayer planned soon as one of the first Early Access updates.

The Beat Is Your Grip
Peak Rhythm treats the beat like gravity. Grips spawn across a 5x5 Grip Grid, Timing Rings tighten, and every clean hit becomes upward momentum as a robot platform rises beneath your feet. Grab late and you feel the cost instantly. Miss and the climb slips away, dropping you into a scramble to recover and catch the rhythm again.
Height Is the Score
Set high above a city at night, Peak Rhythm is built around the simple math of altitude. Your score is your height. Perfect timing boosts your climb. Mistakes slow you down and pull you lower, forcing quick decisions as you drop, re-grab, and use the Recovery Wall to get back into the flow before the next sequence arrives.

Learn the Holds, Master the Pattern
Every climb is driven by motion you can feel in your wrists and shoulders. Regular grips demand clean timing. Twist grips ask for a volume-knob wrist turn on-beat. Double grips force both hands to grab the hold, locking you into the rhythm window as the skyline falls away beneath you. The better you read the pattern, the higher you rise.
Seven Tracks Built for the Climb
Early Access launches with seven original songs, each mapped across three difficulties, spanning Drum & Bass, Dubstep, House, and Disco, with tracks from FEISTLING, Killin’ Void, Ion Diary, and funiel. Players can chase mastery solo, push for the cleanest runs, and compare performances with map-specific leaderboards.
Key Features in Early Access
Rhythm climbing built around the 5x5 Grip Grid and Timing Rings that reward clean, on-beat grabs
Three grip types that expand technique and tempo control: Regular, Twist, and Double
Height-first scoring where perfect hits boost speed and misses slow you down
Seven original songs with three difficulty levels per track
Practice tools including an endless practice mode, replayable tutorial, and an in-game wiki
Fully functional Beatmap Editor at release, supporting custom maps built with your own music files
Accessibility options including adjustable player height, customizable grip colors, remappable keybinds, and VFX toggles to reduce flashing lights
Peak Rhythm’s first weeks of Early Access are designed to be a live proving ground for new routes, new techniques, and community-built maps. Multiplayer is planned as a soon-following Early Access update and is expected to arrive shortly after launch.
Peak Rhythm launches in Early Access on Meta Quest on March 5, 2026 for $12.99.