Major Hellbreach: Vegas update, as it enters Phase 3 today!

Hold on tight, this will be another big one! As we’re steadily progressing through our development roadmap and inching closer to full launch, we’ve made it to another major update going live today at 16.00 CEST / 07.00 PT. To celebrate completion of Phase 2, developer Ashley Ellis has prepared trailer to encapsulate the update. ..

Currently resting on nearly 250 reviews on Steam, of which 78% are positive, we’re eager to continue the hard work for the game so many have come to enjoy. Throughout he summer, development on Hellbreach: Vegas will steadily progress.

Single-handedly developed by Ashley Ellis, Hellbreach: Vegas was warmly welcomed by the community and Media when it launched into Early Access on March 11th, 2024. Since then, Ellis has worked hard to implement community feedback, chasing his mission to make the best possible version of Hellbreach: Vegas.

Phase 2, alongside tons of fixes and improvements, concludes with visual upgrades, the Royale game mode and a brand new map: the Penthouse. Both are still work-in-progress, because we want your input on how to finish them. We trust that this is the best way to polish them. Additionally, during Phase 3 we’ll be working on an updated demo, which will follow at a later date. Check out our detailed patch notes here!

Hellbreach: Vegas is all about how long players can survive, as hordes of Demons invade Las Vegas. Whether as a solo survivor or in a team of up to four, players must kill, earn cash, and take a spin on slot machines to survive till the next round! With ever-increasing hordes of demons spawning, multiple maps to explore and master, and over 19 weapons to choose from, the challenge of staying alive will constantly double down.

Developer Ashley Ellis and Iceberg Interactive chose to release the game into Early Access to create room to polish the game to players' tastes, finalise maps, and implement community feedback, over a span of around 6 months. With this update, the second of 4 phases is complete, keeping us on schedule with the plan.

30. Mai 2024, von Thore Varga

Iceberg Interactive


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