Introducing Glory On Pluto, A Fast, Chaotic Engine-Building Roguelite
Solo developer LittleBigEars Games and roguelite obsessives Yogscast Games have today announced Glory On Pluto, a fast, addictive strategy game about building a rocket engine that absolutely refuses to behave.
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Set on a journey to reach the galaxy’s most famous dwarf planet, Glory On Pluto challenges players to construct and optimise a circular engine made up of fuels, crew and modifiers, all working together (or not) to propel their ship forward as far – and as chaotically – as possible.
At the heart of the game is its rotating engine system. Players carefully place items to create powerful synergies. However, the entire engine board shifts after each boost, forcing pilots to rethink, adapt, and occasionally panic. What starts as a neat, well-planned build can quickly spiral into something far more unpredictable – sometimes brilliant, often disastrous, always fun.
As runs progress, players unlock new crew members, fuel types and interactions, creating increasingly complex engines capable of delivering huge bursts of power. The result is a steady escalation from modest beginnings to full-blown, screen-filling chaos, where everything clicks into place… or spectacularly doesn’t.

It’s a game where chaos and unpredictability thrive, rewarding maverick decision-making where you can build engines that work, even when they really shouldn’t. As the creaking spacecraft struggles to retain its integrity under the increasing pressure of each run, the screen fills with all manner of wonderful visual effects designed to tickle the player’s brain in all the right ways.
This visual flair is no coincidence – Glory On Pluto is the debut game from Bristol-based solo developer Tom Stockley, who transitioned from a career in motion design and animation to game development. Seduced by the heavy-hitters in the roguelite genre, Tom decided to start coding his own – and the result is a wonderful attack on the senses with a stunning retro-futuristic design aesthetic.

“Glory On Pluto is one of those dangerous games where you think you’ve built something clever, only for it to spiral into chaos,” says Simon Byron, Managing Director, Yogscast Games, “and somehow that’s when it’s at its best. The game has come on in leaps and bounds since we first met Tom almost a year ago – and the team here have become so enraptured that we had to sign it.”
“There have been so many incredible roguelikes in the recent past, and most of them use real world analogies as a jumping off point,” adds Tom Stockley, developer of Glory On Pluto. “I wanted to push away from established tropes in the genre, and find a core loop that feels different from anything else you’ve played. I’m delighted Yogscast Games spotted the potential and share my vision - I think we’ll make a brilliant team.”
Glory On Pluto has already attracted attention following its appearance in Tiny Teams and a well-received playable demo, with players praising its unique take on engine-building roguelites and its deeply satisfying gameplay loop.

Glory On Pluto is set to launch later this year on PC, with a demo currently available on Steam.