GOING MEDIEVAL Launches into 1.0 on March 12th, 1m Units Sold During Early Access

Rebuild civilization from the ashes of a rampant plague and start a new life in a lawless post-calamity world in GOING MEDIEVAL, when it leaves Early Access and launches into 1.0 on Steam, Epic Games Store, and GOG on March 12th.

With over 1 million units sold during Early Access, GOING MEDIEVAL is a Middle Ages survival sandbox colony sim that sees players build and manage their own castle settlement in a land reclaimed by nature.

Help survivors settle and thrive in a dangerous wilderness. Build them a home using freeform construction tools, shape their lives, and defend them from bandits and beasts. Research and craft medieval tech, construct, furnish, and decorate your chambers, workshops, chapels, and libraries, and build impenetrable defenses to survive raids and create the perfect stronghold, all in a dynamic sandbox world. The Dark Age is yours to rebuild.

Arriving in a huge 1.0 content update on March 12th, the full release of GOING MEDIEVAL introduces a variety of new features and functionality, including Renown, campaign-concluding Grand Objectives, new items, buildings and roles for your settlers, and major quality of life improvements.

NEW FOR 1.0:

  • Renown & Global Stats - Renown overhauls in-game progression with a deep, global stats system that tracks progress across a variety of different factors, including trade, military, intellect and more, each increasing or decreasing in response to the player’s actions.

  • Grand Objectives - Providing a route to each campaign’s conclusion, Grand Objectives become available once a player reaches 100% Renown in an individual stat. Become a master of trade or turn your settlement into a sanctuary: with six Grand Objectives available at launch, decide your settlement’s destiny with these unique, epic goals.

  • Starting Conditions - Choose from four different scenarios to shape each campaign - ‘A New Life’, ‘Pioneer’, ‘Peaceful’, and ‘Lone Wolf’ - each with unique gameplay modifications tailored to your preferred experience.

  • New Buildings, Rooms, Roles & Events - Allocate new roles to your settlers including Librarian, Broker, and Sergeant-at-arms; build new rooms like the Training Room, Treasury and Fellows’ Library; and discover new events to buff your skills.

  • New Tutorial - Start a temporary map with step-by-step instructions on how to start and thrive in GOING MEDIEVAL, from constructing buildings to directing your villagers.

  • Quality of Life Improvements - Look forward to a variety of improvements that streamline and enhance medieval life, including a redesigned & more intuitive management panel, an overhaul to production and stockpile control, refined meal preparation, and improved gameplay tips.

  • And More!

“GOING MEDIEVAL’s combination of city building, strategic combat and medieval life management has been a huge hit with players during Early Access, and we’re very excited for new and returning players to get their hands on the content we have coming up for the 1.0 launch,” said Stuart Morton, Publishing Director at Mythwright. “The support, feedback and mind-blowing player builds we’ve seen during Early Access has driven us and the incredible team at Foxy Voxel to make GOING MEDIEVAL’s 1.0 launch the very best it can be. Thank you so much for joining us on this journey - we can’t wait for you to experience 1.0 on March 12th.”

25. Februar 2026, von Thore Varga