Go Slimey Go! Goes Symphonic at EVA 2026 Ahead of Console Debut

It began as a retro party game. Now it has been performed by a full orchestra. At EVA Expo 2026 in Argentina, Corear Orquesta played composer Toni Leys' soundtrack for Go Slimey Go! live on stage.

Publisher ESDigital Games and developer Tembac and Chabbie Studio today released footage from the concert and rehearsal and confirmed that the game's console versions are stable and will be revealed soon, along with a new announcement.

From a hummed melody to a full orchestra
Go Slimey Go! is played with just two buttons, but its music took a much longer road. Some of the very first melodies came from the game's pixel artist, Julián “Chabbie” Chab, who sang them to composer Toni Leys in WhatsApp voice messages. Three tracks grew out of those ideas, including the themes for the first world and the lava world. Toni kept Chabbie's melodies intact while deliberately avoiding the most obvious harmonies underneath them.

For EVA Expo, Ariel Contreras Esquivel arranged the score for orchestra, and Corear Orquesta performed it live under the direction of conductor Mariano Frumento. Chabbie is also a member of Corear Orquesta, so the tunes he first sang into his phone came back to the stage through his own ensemble.

“After living with these tracks for months, hearing them played by real musicians was something else: the same melodies, but a completely new sound. We're still a little stunned that a full orchestra performed it. It's a moment our team won't forget.”

Agustín Pérez Fernández, Game Director, Go Slimey Go!

Inside the soundtrack
The game's sound started with “Unicorn Town”, a track Toni Leys had released years earlier. When the team heard it while gathering references, they knew right away it was the sound they wanted. The score blends chiptune with modern production: NES waveforms played through the Serum 2 synthesizer, sampled drums and real guitars. Each world's theme is split into shorter looping variations, so every level reveals a different part of the song, while the full versions come together on the soundtrack release.

The music grows with the game, from a relaxed groove in the first world to a heavy final boss theme. Its guitar solo was recorded by Dante Poggio, a guitarist and fellow game composer who happened to be passing through Buenos Aires. Even the ending has a story: its music began life as the original World 2 theme, which was dropped and later rescued for the finale.

How a party game became a platformer
At an open panel during EVA Expo, the developers told the story of the game's unusual path. Go Slimey Go! started life as a retro multiplayer party game inspired by TowerFall, before becoming the single-player platformer it is today. The team also explained why they kept the controls down to two buttons, and how the game found its music and sound once Toni Leys joined.

EVA Expo caps a busy 2026 for the game. Go Slimey Go! was playable at Gamescom in Cologne, ChinaJoy in Shanghai and Tokyo Game Show, where it was one of the Selected Indie 80, and was a finalist for Best Game at gamescom latam 2026.

Next stop: consoles
ESDigital Games became the game's worldwide publisher in September 2026 and is handling console releases, localization, global marketing and distribution. Go Slimey Go! is coming to PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One and Nintendo Switch, with Epic Games Store and GOG versions also planned. Release dates will be announced in the coming months.

Did you know?
The weakest hero. The team set out to build a game around the weakest character in video games: a slime. Slimey can't fight, and the invading army isn't even after him. It is hunting the realm's real champion, whose story plays out in the background while Slimey just wants to get to tea.

  • A taste of Argentina. At the end of each level the Slimeys drink mate, the traditional Argentine tea, a detail mostly Argentine players will spot.

  • Award-winning music. The soundtrack has won Best Music awards at Indie Dev Argentina and EVA.

  • Retro credentials. Toni Leys also scored Phantom Gear, a new game made for the Sega Genesis.

  • Pixel-perfect. Built in Unity, with custom camera and parallax systems so every pixel stays crisp at any resolution.

5. November 2026, von Thore Varga