Gladio Mori launches on PC, PlayStation 5 and Xbox Series X|S on 16 September
Gladio Mori leaves Steam Early Access on 16 September 2026 and launches in full on PC, PlayStation 5 and Xbox Series X|S.
There are no health bars in Gladio Mori; damage is tracked inside the body, severed arteries and dismemberment bleed you out over the course of a fight. Missing an arm makes fighting pretty hard. A well-placed thrust into the vitals can end it instantly.
Weapons, armour and bodies are governed by physics. Plate armour stops a cut, so winning means finding the gaps rather than simply landing more hits.
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Build your own way to fight
Most fighting games give players a fixed list of attacks. Gladio Mori lets players create their own movesets.
The move editor gives players direct control of the fighter’s body. They can animate an attack from the ground up, turn it into a usable move, and take it into a real fight.
Players can build something efficient, recreate a swing from a film, or make something completely ridiculous and find out the hard way why it does not work.
Players who do not want to animate their own attacks, and players on console, can choose from a gallery of community-made movesets. Individual moves can be mixed together to create a personal fighting style. The community has been building and sharing moves since the beginning of Early Access.
Gladio Mori has online matches for up to four players.
From a one-person studio to three platforms
Gladio Mori entered Steam Early Access on 26 November 2024 with its core systems already in place: the move editor, community moveset gallery, user-generated skins, organ-based damage, seventeen weapon sets, ten armour elements and two arenas.
Early Access went better than a first game from a one-person studio could dream of. Gladio Mori currently holds a Very Positive rating on Steam, with its recent reviews outpacing its lifetime score.