Enotria: The Last Song V.1.005 Patch Notes

Patch Notes V.1.005 for Enotria: The Last Song is now available on PC and Playstation 5 featuring combat tweaks, animation adjustments, bug fixes and more.


Enotria: The Last Song update patch notes are as follows:

Changes:

  • Tuned the Sickness status to improve the player's experience. The "Sickness" status now deals less damage. That means that the main character and enemies can't be fully immune to the status when applied.

  • The percentage of health damage of "Sickness" has been reduced.

  • Tuned the Radiant status to improve the player's experience. It does not trigger its healing effect immediately, and the explosion is slightly delayed. Thanks to that both the enemies and the players will feel both negative and positive effects of this status. This change also helps with the issue of enemies healing while invincible after radiant was applied to them with a riposte or backstab attack

  • The "Radiant" premature explosion is slightly stronger.

  • The "Wicked" status now heals for less when the maskless one hits an enemy affected by it.

  • Fixed an issue that made certain boundaries not appear when starting a boss fight.

  • Added custom bindings for mouse and keyboard controls.

  • Players can now choose a difficulty level while starting a new game between the 'Soulslike Experience' and the 'Story Mode'. The Game Mode also can be changed between "Story" and "Soulslike" anytime during the playthrough. To do it, the payer should access the in-game Settings menu, in the Gameplay category. This will of course be possible also on playthroughs that is already started. The 'Story Mode' is a bit easier than the original difficulty of the game, instead the 'Soulslike Experience' has been made more difficult.

  • Progression has been balanced based on the feedback we’ve received so far.

Enemies:

  • The difficulty curve of Falesia and Litumnia has been rebalanced to feature less difficulty spikes and an overall smoother experience.

  • Bosses and Mini-Bosses now reward less Memoria, while regular enemies have the Memoria drop amount increased. This will help players progress more smoothly throughout the game and its NG+ cycles.

  • NG+ difficulty has been adjusted due to the base game changes.

  • Enemies that were aligned with the "Gratia" element now are more "tolerant" to the "sickness" status. It will take slightly longer to apply the status against them.

  • Fixed an issue for which certain bosses in rare condition would be unresponsive towards the player.

  • Fixed an issue for which certain enemies were taking a lot more damage than intended when the maskless one would execute a riposte or backstab attack against them.

  • The "Priestess" in the "High priestess" boss fight now can coordinate attacks.

  • Improved "Veltha" hitboxes when she stomps on the ground and executes the follow-up combo.

  • Small crabs are no longer able to deal double damage with regular attacks.

  • The minimum damage dealt to the player by the enemies has been adjusted.

  • Certain bosses will now transition into phase 2 slightly sooner.

Maskless One:

  • Nerfed the “Rock” item damage.

  • All weapons have now improved their attack flow.

  • Armonia Amber use has been speed up.

  • Lines charge speed has been adjusted to be faster at lower levels, thanks to that even the very slow lines should be usable from the start, but you still have to upgrade them to deal competitive damage in the late game.

  • “Stage” Weapons are now overall stronger to match the new balance of the game.

Fixes:

  • Corrected Lines HUD to display usability properly.

  • The status HUD will no longer appear after the effect ends.

  • Armonia’s charges will now be correctly displayed with Zanni’s Mask.

  • Addressed the issue with Memoria disappearing if not looted before quitting the game.

  • Fixed a progression lock caused by using Hymn of Return after defeating Arlecchino.

  • Made a combat rift in Quinta visible again.

  • Fixed terrain holes in Strale Velata and Litumnia City Commons where players could fall off the map.

  • Resolved issue where music in Quinta continued playing after defeating mobs who were playing the music.

  • Fixed occasional double dialogue lines.

  • Corrected Main Character HP bar display issue showing incorrect HP instead of 0.

  • Fixed the issue preventing players from choosing the second dialogue option.

  • Addressed a rare issue where the main character could get stuck in an elevator.

  • Fixed boss music stopping under certain conditions.

  • Corrected Balanzone’s voice overs not triggering properly.

  • Fixed spell volume issues preventing some spells from being heard.

  • Polished and fixed various cutscenes.

  • Veltha will no longer cause players to get stuck on a rare occasion.

  • Added a flawed vessel outside the tutorial area.

  • Adjusted animation blending to make the movement feel more natural.

  • Implemented various combat improvements, making it feel way smoother and seamless.

  • Combat animation speed has been increased, this makes the combat more dynamic while keeping the original style of the game.

  • Fixed many smaller bugs and issues mentioned by the players.

  • Fixed various crashes that may have occurred during gameplay.

PS5 additional note:

  • In this version the problem of some saves visual glitch has been not solved. If an old game is still not recognized please don't delete it, we're working on fix for that.

Game features:

  • Awaken your Potential: Unleash the thrill of combat like never before! Choose from over 120 different weapons, 45 spells, and 8 parry modifiers to defeat the strongest of foes. Shatter their defenses with precision strikes, unique chain parries, and unleash devastating riposte attacks that ignite the battlefield, allowing you to turn defense into offense with style.

  • Become The Mask Of Change: Seize the Masks of your vanquished adversaries and unlock an endless amount of new possibilities! Switch between three load-outs at any one time. With over 30 distinct Masks at your disposal, each comes with its own unique strengths and vulnerabilities. Use these to your advantage as you take on over 100 diverse enemy archetypes to end the Authors tyranny.

  • Path of Innovators: Brace yourself to unlock a realm of endless possibilities as you delve into a trove of talents like never before. With over 68 skills to unlock, your Masks become a canvas for unparalleled customization, empowering you to sculpt your playstyle with unprecedented precision. Take advantage of the dozens of stat-altering aspects and find the one out of the 150 Million different build combinations that suit your playstyle and respec on the fly with no penalty.

  • Summer Souls: This Italian folklore-inspired world of eerie beauty and chilling mystery breathes new life into the soulslike genre. Explore breathtaking cities and beautiful landscapes as you encounter challenging bosses and unravel the Authors’ hidden secrets. Adventure through three vast regions where every corner holds both wonder and danger, beckoning you to discover your own fate amidst the twisted eternal play.

  • Alter Reality: Channel the power of Ardore to dynamically alter reality. Strategically activate rifts to solve puzzles, reveal secrets, traverse a decaying world, and gain a strategic edge in combat.

3. Oktober 2024, von Thore Varga