Street Gods: Wield Mjolnir and Unleash Godlike Powers in a New VR Rogue-Lite

Set in a warped version of New York, Street Gods follows an ordinary girl, born and raised in the city, who becomes the unlikely wielder of Mjolnir after it crashes into her neighbourhood. As the Norse realms collide with the real world, players are thrown into a fight to restore fate and hold back forces threatening to tear reality apart.

Built in Unreal Engine, Street Gods combines physics-based melee combat with a run-based structure and a modular, replayable city. Each run is shaped by placing city blocks on a mystical Tafl board, letting players create their own path through a dynamic urban landscape.

Combat is physical and precise. Every swing, throw and recall of the hammer connects directly to player movement, creating a strong sense of impact and control. Hits feel weighty and responsive, while well-timed combos and runic abilities allow players to adapt their approach. The system is built around deliberate actions and satisfying payoffs.

Throughout the story, players will face towering bosses and creatures from beyond the known world. Some are drawn from Norse mythology, others emerge through the cracks between realms. Each one presents a unique challenge that will put players' skills to the test.

Street Gods art style blends ancient myth with modern urban grit, brought to life through a striking, comic-inspired style. Every frame brims with energy, detail, and the raw intensity of a living graphic novel.

"Street Gods captures the feeling of being a true superhero in VR," said Joe Waterworth, Publishing Director at Soul Assembly. "It’s fast, physical and built around power you can feel. From the first hammer throw to the final blow, you’re in control of something bigger than yourself."

12. August 2025, von Thore Varga