Satisfactory Update 1.1 is available to play today with official controller support
Today, Coffee Stain Studios has released Update 1.1 for the award-winning factory-building game Satisfactory. This is the first major update since Satisfactory’s 1.0 release last September, and introduces new buildings, architecture, quality of life enhancements, as well as visual and audio improvements. Plus, with newly added controller support, this update paves the way for Satisfactory’s console release set to launch this year.
Update 1.1 was released into the Experimental branch back in April, allowing the community a chance to trial upcoming features and feedback on their experience. Since then, this update has been refined and polished ready for release, bringing with it a whole host of additions and changes for players to dive into as they traverse the mysterious alien planet of MASSAGE-2 (A-B)b. Players can enjoy new ways to play with official controller support, show off their creativity with an overhauled Photo Mode, maximise efficiency with the Conveyor Throughput Monitor, and enjoy a storage container full of quality of life improvements.
Key game features of Update 1.1 include:
Controller support allows players to sit back and relax with their preferred device for the ultimate factory-building experience. With Xbox and DualSense™ controller compatibility, players can now enjoy smooth and responsive gameplay all in the palm of their hands, bringing further accessibility and comfort to MASSAGE-2 (A-B)b.
Photo Mode has received a complete overhaul with Update 1.1, with a refreshed user interface and settings for Pioneers to explore. Players can produce their most imaginative creations with new photo features like colour adjustments, filters, effects, poses, and camera control lenses. This updated Photo Mode also introduces a Dolly Mode, allowing the most artistic Pioneers to create transitions and videos using the in-game system.
Additional conveyor buildings make production smarter and sleeker than before. The Conveyor Throughput Monitor lets Pioneers run calculations on their production lines to ensure the utmost efficiency. Meanwhile, the Conveyor Wall Hole lets Pioneers maximise their factory floor space, allowing conveyor belts to pass cleanly through walls, without compromising on aesthetics. Last but not least, the Priority Merger enables players to prioritise which active inputs should be output first - perfect for pick ‘n mix production lines.
Changes to railway systems bring the realism with more complex train mechanics than before. Runaway trains are now here, meaning trains will completely derail if not stopped before the end of the line. The solution is the brand new Buffer Stops which Pioneers can use to halt trains in their tracks… or skip the safety mechanism entirely to create barreling freight trains.
Improved Pioneer travel options allow Pioneers to navigate their Hypertube systems with even more flexibility. The Hypertube Junction allows players to connect a hypertube to three different paths, while the Hypertube Branch can split into two paths. These additions enable greater control and customisation of Hypertube networks. Meanwhile, the Personnel Elevator enables incremental vertical travel, allowing Pioneers to name floors and customise button icons and colours to easily navigate multi-floored factories.
A mountain of quality-of-life improvements including Straight and Curved Pipeline build modes, improvements to Nudging allowing for vertical movement and unlimited range, and soft clearance for Conveyor Poles and Pipelines. Alongside this, the highly requested “No Fuel” setting is now available in Advanced Game settings, removing the need to power vehicles to get moving.
With these new features, players have even more ways to optimise their endless production lines, allowing Pioneers to better construct, automate, explore, and exploit. After a highly successful launch out of Early Access last year and the console release on the horizon, Satisfactory continues to evolve and expand.