Age Of Darkness: Final Stand Releases Launch Roadmap and Announces Multiplayer
PlaySide, the developer and publisher of long-time Early Access RTS Age of Darkness: Final Stand, quietly dropped a HUGE update to their community. Multiplayer co-op is going to be coming alongside a host of content, coming up with a new launch roadmap planned for this winter.

The announcement comes with the first in a series of content updates for the game, this one being the Seeds of Darkness update, bringing all new map seeds, achievements, and gameplay improvements. The full updates and roadmap announcements can be viewed here.
[p3|c]
Release Notes:
Map Seeds
Custom Map Seeds
Weekly Map Seeds
Achievements
73 Achievements
World Map Locations
11 World Map Locations Lore
Animation Update
Hector
Archer
Accessibilities
Colour Blind Modes
Mass Building Sell Confirmation
Split Custom Difficulties
Disable Camera Shake
Disable Camera Transitions in Survival (During Death Nights and Final Stand)
Disable Edge Camera Panning
Text Colour Choice for Subtitles and Dialogue
Update Weaken to be a percentage reduction instead of on/off - now 70%
Repair now replenishes Armour on Buildings
Crashes
Fixed a low occurring crash when pressing the respawn Hero button.
Fixed a crash that could occur when placing Light Towers to uncover the Veil during the Final Stand.
Fixed a crash that occurred when using formation commends off the side of the map.
Fixed a crash that occurred when closing or exiting the game.
Fixed a few edge case issues that caused crashes when accessing out of bounds memory
Performance Improvements
Improved the performance during Death Nights and Final Stand
Improved performance while in the Build Planning mode
Fixed an issue that caused performance issues when placing multiple buildings at once.
Fixes & Changes
Fixed an issue where the Hero would be teleported through environmental terrain after being revived.
Fixed an issue that caused the momentum and speed of units to be slower when giving move commands in quick succession.
Fixed an issue where Edwins Flame Shield ability played the incorrect animation track when activating the ability.
Fixed an issue where Edwins crackfire VFX could display on auto attacks or other ability casts.
Fixed an issue where the default hotkey T now opens the Skill Tree instead of the Resource & Villagers panel.
Fixed an issue where the Grand Bellow Tower triggered its attack on enemies outside of its attack range.
Fixed an issue where Cyrus’ abilities did not have any range spell indicators.
Fixed an issue where the Dark Crystals would not display their Health bar on mouseover.