Safe In Our World to launch Sidekick: The Video Games Mental Health Journal on July 15th

Safe In Our World to launch Sidekick: The Video Games Mental Health Journal on July 15th

Video game mental health charity, Safe In Our World, and Peregrine Coast Press are delighted to announce that Sidekick: The Video Games Mental Health Journal will be launching on July 15th for order from Peregrine Coast Press.

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11. Juli 2023, von Thore Varga

Safe In Our World Encourages Players To Be “Safer Together” In Its Largest Fundraising Drive For Mental Health Month

Safe In Our World Encourages Players To Be “Safer Together” In Its Largest Fundraising Drive For Mental Health Month

Today Safe In Our World (www.safeinourworld.com) announced its biggest fundraising drive yet, as it aims to increase awareness, promoting positive discussions and reducing the stigma surrounding mental health during Mental Health Month. Videogame players, developers or publishers wishing to support the charity are encouraged to register for the Safe Together fundraiser by visiting the fundraising page on Tiltify.

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30. April 2021, von Alex 'Alex B.' Börner

Seven Squared Partners With Team17 for Limited WORMS T-Shirt, With All Profits Going To ‘Safe In Our World’

Seven Squared Partners With Team17 for Limited WORMS T-Shirt, With All Profits Going To ‘Safe In Our World’

Videogames Mental Health Charity, Seven Squared and independent developer and games label, Team17 announced the launch of a new Worms ‘Incoming!’ T-shirt available exclusively through Seven Squared’s website for £19.99, with 100 percent of profits going to Safe In Our World.

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28. Juni 2020, von Markus 'Markus S.' Schaffarz

Zum Welttag für psychische Gesundheit starten Games-Veteranen die Wohltätigkeitsorganisation Save In Our World

Zum Welttag für psychische Gesundheit starten Games-Veteranen die Wohltätigkeitsorganisation Save In Our World

Safe In Our World (www.safeinourworld.org), eine neue Wohltätigkeitsorganisation für psychische Gesundheit in der Videospielbranche, geht heute am Welttag der psychischen Gesundheit an den Start und möchte das Bewusstsein für Probleme mit der psychischen Gesundheit unter Spielern und Entwicklern steigern sowie positive Veränderungen in der Branche bewirken.

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10. Oktober 2019, von Alex 'Alex B.' Börner